Welcome to my world of 10mm Wargaming I am intending to use these pages to document my ongoing wargaming projects, and the various rules i use. I hope, you may find them interesting. And even possibly learn something from them, even if its only, how not to do things
United Colonies of Mankind (UCM) Army
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This is my 10mm United Colonies of Mankind (UCM) Army, all of the figures and vehicles are from Hawk Wargames extensive range of Sci Fi miniatures.
I bought Kriegspiel off eBay with the intention of using it for my wargaming campaigns, I chose Kriegspiel as I could use it with all my wargaming periods. I was wondering if anybody else has used this for their wargaming campaigns and could maybe offer some tips. "Kriegspiel is a full-scale wargame between two nations." In the advanced book it says "Of all the games in the Avalon Hill line this game is best suited for introducing novices to the growing science of game strategy." A basic traditional hex and counter turn based wargame, units having combat and movement factors. Combat results are done by computing odds (1-1, 1-2, 3-1, etc) and using a CRT by cross-referencing one of 4 defending strategies and 3 attacking strategies (no dice). Victory is by reducing the opponent to 20 combat factors or occupying all of the opposing cities. Advanced game adds reinforcements, weather, air power, supply, etc. This article was originally published in issue 15
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