16 Jul 2019
The Action At Ustilug is a pint sized campaign for Chain of Command. It contains a half ladder campaign with a variable support system that adds an extra level of friction to your support choices. The campaign covers the opening day of Operation Barbarossa. The German 289th Infantry Division crossed the Ukrainian border at the bridges near Ustilug and encountered the Soviet 87th Rifle Division and elements of the 41st Tank Division. The scenarios cover rural as well as urban engagements. The Soviet defenders acquitted themselves well and delayed the German advance through the town at every opportunity.
The booklet weighs in at 22 pages with full maps for each scenario. This does not have the same production quality as the Pint Sized Campaigns published through TooFatLardies as it has no graphics other than game maps.
This is the first early war Eastern Front Supplement designed for Chain of Command to be released.
2 Sep 2018
Battles of the Western Front is a supplement for the ‘Through the Mud and Blood’ Divisional scale ruleset by Dobbies Hobbies. Battles of the Western Front Vol. 1 will give you nine historical scenarios recreating battles on the Western Front in 1916. To use this scenario book with the ‘Through the Mud and Blood’ Divisional Scale ruleset, you will need the core rule book as well as the ‘1916: The Year of Slaughter’ supplement with the army rules. These scenarios are also useable with various other rulesets.
Scenarios included are
- The Fall of Douaumont
- Gas attack at Hullck
- Operation May Cup
- Canadians at Mont Sorrel
- Beaumont Hamel
- Capture of La Boisselle
-The disaster at Fromelles
- Dragons of Mematz
- Battle of Morval
6 Jun 2018
“Barbarossa – Kicking in the Door…” is a wargames campaign covering the German invasion of the Soviet Union between June and September 1941. It is designed for games in which a stand represents a platoon, such as ‘Blitzkrieg Commander’, ‘Command Decision: TOB’, ‘A Fistful of Tows’, ‘Rapid Fire’ and others, including those which wargamers may have written themselves.
The system generates 150+ hours of gaming spread over 50+ individual battles which are fought over fifteen weekly campaign turns. Bookkeeping is kept to a minimum as players take command of four of the German panzer divisions spearheading the invasion or the Soviet tank and infantry forces opposing them. Straightforward German attacks will be interspersed with Soviet counterattacks, storming city outskirts, holding bridgeheads or trying to break through the fortifications of the Stalin Line. Each type of battle has its own terrain specifications, victory conditions, set up restrictions and likely opposition. Individual battles are reinforced regimental/brigade sized, with some battalions of each division selected to fight whilst others are rested.
In addition to managing the individual battles, however, the German player also needs to manage the campaign. Ever increasing Soviet resistance needs to be curtailed by encircling their forces. Such encirclements reduce the availability of ‘mobilisation points’ which the Soviet players use as currency to ‘buy’ greater or better equipped forces and fortifications with which the slow the German advance. A rapid, deep advance, however, will exact a heavy toll in attrition. Supply will also become a problem for the German players, limiting the numbers they can commit to battle and their artillery/air support.
The book also includes
- a brief history of the campaign
- background information (such as time and groundscale) useful in adapting the system to different sets of rules and some suggestions for additional optional rules
- a system for generating table layouts for individual battles
- a comprehensive set of Appendices covering
- the Tables of Organisation and Equipment to both platoon and company level for all divisions and regiments involved
- 42 colour terrain squares to assist in creating the terrain for individual battles
- a worked example of the terrain generation system
- a Campaign Quick Reference Sheet
- an example Campaign Turn
- a complete set of very quick play rules
- a full colour A4 Campaign Map
- “Barbarossa – Kicking in the Door…” is an ideal campaign for a club (with eight of more players for twelve or more three hour sessions) or one to be organised remotely, by e-mail, with shorter options available for fewer players or those with less time available.
12 May 2018
Eric Knowles was one of the pioneers of British wargaming, and his recent death marks the passing of one more member of that small group that made British wargaming what it is today. This book is dedicated to his memory, and particularly the Madasahatta Campaign, the long-running First World War Colonial wargame campaign that he ran.
28 Mar 2018
Battles of the Gallipoli Peninsula is a supplement for the ‘Through the Mud and Blood’ Divisional scale ruleset by Dobbies Hobbies. Battles of the Gallipoli Peninsula will give you five historical scenarios recreating battles during the Gallipoli campaign of 1915. There are scenarios including various allied armies including the British, Australians and French. To use this scenario book with the ‘Through the Mud and Blood’ Divisional Scale ruleset, you will need the core rule book as well as the ‘Struggle at Suvla’ supplement with the army rules. These scenarios are also usable with various other rulesets.
Scenarios included are….
- The disaster at the Nek
- Lone Pine
- Breakout at Suvla
- Royal Naval Division at Gallipoli
- 3rd Battle of Krithia
14 Dec 2017
Grey Steel, Red Storm is a book of scenarios for wargamers set in the Soviet Union between June 1941 and June 1943 during World War Two.
They are adaptable to a number of sets of rules currently available in which a stand represents a platoon such as ‘Blitzkrieg Commander’, ‘Command Decision: TOB’, ‘A Fistful of Tows’, ‘Rapid Fire’ and others, including those which wargamers may have written themselves. Each player will field around a regiment or brigade of troops in each scenario.
Part One presents a brief overview of the war and some background information to the scenarios. This includes a terrain key, notes on ground scale, timescale, base sizes and some suggestions for additional optional rules.
Part Two presents fifteen scenarios with an historical background and German and Soviet briefings covering the mission; the table layout; Orders of Battle; victory conditions; design notes and historical notes.
Eleven of the scenarios have appeared in earlier, truncated form in Miniature Wargames with Battlegames or The Journal of the Society of Twentieth Century Wargamers. All have since been amended and some changed substantially (new table layouts and/or new Orders of Battle). Four scenarios are entirely new and have never appeared in print elsewhere.
A4, 105 pages, 19 colour illustrations. See preview contents for scenario listing.
19 Jul 2017
The Campaign for Kharkov contains two pint sized campaigns designed for the TooFatLardies Chain of Command rules. They are easily converted to any skirmish rule set such as Bolt Action.
One covers the advance of the German 57th Infantry Division and the other the German 101st Light Division. The attack came in October of 1941. This city would be the site of three major battles for the city. The interesting aspect of the October 1941 battle is in the nature of the troops involved. The Soviets had superiority in Armour. The Germans advanced with only a single STUG battalion in support of the 57th ID. The Soviets fielded the T34 as well as several improvised armoured vehicles such as the KhTZ-16. While not a success on the battlefield, it demonstrated the Soviet inventiveness under the extreme pressure of the blitzkrieg.
There are twelve total scenarios in the campaign. Full force lists are available for both German Divisions and the Soviet troops present. Maps are based on aerial reconnaissance photographs taken by German troops in September 1941.
An errata document has been made for this and is available here.